0001/0300
X50.0Y50.030 FPS
JM_

Star Trek Prodigy: Supernova

STUDIO

Tessera Studios

YEAR

2022

ROLE

3D Animator

PLATFORMS

PS4 · Xbox · Switch · PC

DURATION

Apr 2021 — Apr 2022

STATUS

● SHIPPED

003 · STAR TREK PRODIGY: SUPERNOVAPS4 · XBOX · SWITCH · PC

MY ROLE

What I did on Star Trek Prodigy: Supernova.

  • 013D animator on the videogame adaptation of the animated TV series
  • 02Hand-key character animation for playable and NPC characters
  • 03Gameplay-driven cycles, locomotion and interactions across multiple environments
  • 04Translation of a stylised animated TV series into game performance
  • 05Multi-platform delivery: PS4, Xbox, Switch and PC builds

CONTEXT

About the project.

Videogame adaptation of the Nickelodeon animated series Star Trek: Prodigy, developed by Tessera Studios. Players follow the Protostar crew across multiple planets, blending exploration with action gameplay.

SKILLS USED

Tools and techniques I used here.

Character animationGameplay animationHand-keyLocomotionNPC behaviourStyle adaptationMayaMulti-platform pipeline

TAKEAWAY

Adapting a stylised TV show into gameplay means honouring two languages at once. The series has its own rhythm; the game has another. Finding the seam between them is where the actual work happens.

JOSH MUÑOZ · ON STAR TREK PRODIGY: SUPERNOVA

MORE WORK

ALL PROJECTS
JM_

Eight years across AAA video games and feature film. Specialised in gameplay animation: combat, locomotion, mocap retargeting and hand-keyed character work.

Status

Available for new projects

Currently animating something I can't show you yet.

© 2026 Josh Muñoz · Madrid · ES30 FPS·EVERY FRAME IS A DECISIONv1.0 · MAY 2026 · BUILD 0001