03/06
Star Trek Prodigy: Supernova
STUDIO
Tessera Studios
YEAR
2022
ROLE
3D Animator
PLATFORMS
PS4 · Xbox · Switch · PC
DURATION
Apr 2021 — Apr 2022
STATUS
● SHIPPED
003 · STAR TREK PRODIGY: SUPERNOVAPS4 · XBOX · SWITCH · PC
MY ROLE
What I did on Star Trek Prodigy: Supernova.
- 013D animator on the videogame adaptation of the animated TV series
- 02Hand-key character animation for playable and NPC characters
- 03Gameplay-driven cycles, locomotion and interactions across multiple environments
- 04Translation of a stylised animated TV series into game performance
- 05Multi-platform delivery: PS4, Xbox, Switch and PC builds
CONTEXT
About the project.
Videogame adaptation of the Nickelodeon animated series Star Trek: Prodigy, developed by Tessera Studios. Players follow the Protostar crew across multiple planets, blending exploration with action gameplay.
SKILLS USED
Tools and techniques I used here.
Character animationGameplay animationHand-keyLocomotionNPC behaviourStyle adaptationMayaMulti-platform pipeline
TAKEAWAY
“Adapting a stylised TV show into gameplay means honouring two languages at once. The series has its own rhythm; the game has another. Finding the seam between them is where the actual work happens.
MORE WORK
ALL PROJECTS
