04/06
Suicide Squad: Kill the Justice League
STUDIO
Elite 3D
PUBLISHER
Warner Bros. / Rocksteady
YEAR
2021
ROLE
Hand-key Animator
PLATFORMS
PS5 · Xbox Series · PC
DURATION
Aug 2020 — Apr 2021
STATUS
● SHIPPED
004 · SUICIDE SQUAD: KILL THE JUSTICE LEAGUEPS5 · XBOX SERIES · PC
MY ROLE
What I did on Suicide Squad: Kill the Justice League.
- 01Hand-key animation contributions on a Rocksteady AAA title via Elite 3D outsourcing
- 02Character animation work across multiple gameplay states and cycles
- 03Iteration loops with client direction, internal reviews and tight delivery windows
- 04AAA outsourcing pipeline: Maya, Perforce, asset hand-off to the client studio
- 05Continuous polishing under fast feedback turnaround
CONTEXT
About the project.
AAA action title developed by Rocksteady Studios and published by Warner Bros. Games. Released for PS5, Xbox Series and PC. Elite 3D contributed as an outsourcing partner across multiple animation deliverables on the title.
SKILLS USED
Tools and techniques I used here.
Hand-key animationCharacter animationGameplay cyclesAAA outsourcing pipelineClient-driven iterationMayaPerforceAsset delivery
TAKEAWAY
“Outsourcing for a top-tier studio teaches you to read direction between the lines. You don't get the design doc — you get a brief and a deadline. The character's voice has to fit inside that.
MORE WORK
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