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JM_

Suicide Squad: Kill the Justice League

STUDIO

Elite 3D

PUBLISHER

Warner Bros. / Rocksteady

YEAR

2021

ROLE

Hand-key Animator

PLATFORMS

PS5 · Xbox Series · PC

DURATION

Aug 2020 — Apr 2021

STATUS

● SHIPPED

004 · SUICIDE SQUAD: KILL THE JUSTICE LEAGUEPS5 · XBOX SERIES · PC

MY ROLE

What I did on Suicide Squad: Kill the Justice League.

  • 01Hand-key animation contributions on a Rocksteady AAA title via Elite 3D outsourcing
  • 02Character animation work across multiple gameplay states and cycles
  • 03Iteration loops with client direction, internal reviews and tight delivery windows
  • 04AAA outsourcing pipeline: Maya, Perforce, asset hand-off to the client studio
  • 05Continuous polishing under fast feedback turnaround

CONTEXT

About the project.

AAA action title developed by Rocksteady Studios and published by Warner Bros. Games. Released for PS5, Xbox Series and PC. Elite 3D contributed as an outsourcing partner across multiple animation deliverables on the title.

SKILLS USED

Tools and techniques I used here.

Hand-key animationCharacter animationGameplay cyclesAAA outsourcing pipelineClient-driven iterationMayaPerforceAsset delivery

TAKEAWAY

Outsourcing for a top-tier studio teaches you to read direction between the lines. You don't get the design doc — you get a brief and a deadline. The character's voice has to fit inside that.

JOSH MUÑOZ · ON SUICIDE SQUAD: KILL THE JUSTICE LEAGUE

MORE WORK

ALL PROJECTS
JM_

Eight years across AAA video games and feature film. Specialised in gameplay animation: combat, locomotion, mocap retargeting and hand-keyed character work.

Status

Available for new projects

Currently animating something I can't show you yet.

© 2026 Josh Muñoz · Madrid · ES30 FPS·EVERY FRAME IS A DECISIONv1.0 · MAY 2026 · BUILD 0001