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JM_

Blades of Fire

STUDIO

MercurySteam

PUBLISHER

505 Games

YEAR

2025

ROLE

3D Animator · Mocap Actor

PLATFORMS

PS5 · Xbox Series · PC

DURATION

Jun 2023 — Sept 2025

STATUS

● SHIPPED

002 · BLADES OF FIREPS5 · XBOX SERIES · PC

MY ROLE

What I did on Blades of Fire.

  • 01Full-time animator on the gameplay team for two and a half years
  • 02Mocap retargeting, cleanup and enhancement of captured combat sets
  • 03Hand-key animation polishing and gameplay-driven adjustments
  • 04Performed as in-house mocap actor for combat and character captures
  • 05Worked within an AAA production pipeline: Maya, Perforce, internal review tools

CONTEXT

About the project.

Action-fantasy AAA developed by MercurySteam and published by 505 Games. The game is built around forging and wielding weapons in a dark fantasy world, with combat as its core mechanic. Released in 2025 for PS5, Xbox Series and PC.

SKILLS USED

Tools and techniques I used here.

Mocap retargetingHand-key animationCombatLocomotionCharacter performanceMocap actingMayaPerforceAAA pipeline

TAKEAWAY

Being on both sides of the camera, animator and mocap actor, changed how I read a beat. When you've felt the weight of a swing with your own body, you stop chasing the pose and start chasing the intention.

JOSH MUÑOZ · ON BLADES OF FIRE

MORE WORK

ALL PROJECTS
JM_

Eight years across AAA video games and feature film. Specialised in gameplay animation: combat, locomotion, mocap retargeting and hand-keyed character work.

Status

Available for new projects

Currently animating something I can't show you yet.

© 2026 Josh Muñoz · Madrid · ES30 FPS·EVERY FRAME IS A DECISIONv1.0 · MAY 2026 · BUILD 0001