0001/0300
X50.0Y50.030 FPS
JM_

Untitled AAA

STUDIO

Rekindled × SEGA

YEAR

2026

ROLE

3D Animator

DURATION

Mar 2026 — May 2026

STATUS

UNDER NDA

UNDER NDA
Hidden frames

Confidential AAA title

Working on a major franchise that I'd love to talk about and can't.”

Frame 0000 / 0000

MY ROLE

What I did on Untitled AAA.

  • 01Animator on a major franchise under NDA
  • 02Mocap retargeting, cleanup and hand-keyed polishing
  • 03New gameplay animations from mocap and from scratch
  • 04Iteration via SyncSketch and weekly reviews

CONTEXT

About the project.

Working on a major franchise that I'd love to talk about and can't. What I can say: it's been the most technically demanding rig I've touched, the team is brilliant, and the bar is very high.

SKILLS USED

Tools and techniques I used here.

Mocap retargetingHand-key animationCharacter workMayaPerforceSyncSketch

TAKEAWAY

At this tier the difference between good and great lives in the last 5% — the parts nobody sees but everybody feels. Two months on this rig taught me more about polish than some full projects.

JOSH MUÑOZ · ON UNTITLED AAA

MORE WORK

ALL PROJECTS
JM_

Eight years across AAA video games and feature film. Specialised in gameplay animation: combat, locomotion, mocap retargeting and hand-keyed character work.

Status

Available for new projects

Currently animating something I can't show you yet.

© 2026 Josh Muñoz · Madrid · ES30 FPS·EVERY FRAME IS A DECISIONv1.0 · MAY 2026 · BUILD 0001