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JM_

Dreamland

STUDIO

PlayHybrid Inc.

YEAR

2026

ROLE

3D Animator

DURATION

Sep 2025 – Mar 2026 · May 2026 – Present

STATUS

IN PROGRESS

NO PUBLIC FOOTAGE
Hidden frames

Reel coming soon

Dreamland is a deck-builder roguelite with a narrative core: roguelite combat meets tactical abilities in a surreal world, developed by PlayHybrid Inc.”

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MY ROLE

What I did on Dreamland.

  • 01Hand-key character animator across two production phases
  • 02First phase: full enemy animation sets (run, walk, idle and attacks)
  • 03Now animating the game's protagonist, the lead character
  • 04Stylised 3D character animation, fully hand-keyed (no mocap)

CONTEXT

About the project.

Dreamland is a deck-builder roguelite with a narrative core: roguelite combat meets tactical abilities in a surreal world, developed by PlayHybrid Inc. I handle hand-key character animation, a first phase on the full enemy roster and, on my return, the game's protagonist.

SKILLS USED

Tools and techniques I used here.

Hand-key animationCharacter animationEnemy animationCombatLocomotionStylised animationMayaGame animation

TAKEAWAY

Being brought back to a project is its own kind of feedback. The first time I built the enemies; this time I get to give the protagonist her voice.

JOSH MUÑOZ · ON DREAMLAND

MORE WORK

ALL PROJECTS
JM_

Eight years across AAA video games and feature film. Specialised in gameplay animation: combat, locomotion, mocap retargeting and hand-keyed character work.

Status

Available for new projects

Currently animating something I can't show you yet.

© 2026 Josh Muñoz · Madrid · EN30 FPS·EVERY FRAME IS A DECISIONv1.0 · MAY 2026 · BUILD 0001