06/06
Inglorious
STUDIO
Coven Arts
YEAR
2018
ROLE
Character Animator
PLATFORMS
PS4
DURATION
Sept 2017 — Oct 2018
STATUS
● SHIPPED
006 · INGLORIOUSPS4
MY ROLE
What I did on Inglorious.
- 01Lead character animator on a PS4 action title
- 02Hand-key animation across multiple playable characters and gameplay states
- 03Defined the locomotion and combat animation language of the protagonist
- 04Worked closely with the design team on gameplay-driven iteration
- 05First console title shipped — full ownership of the main character pipeline
CONTEXT
About the project.
PS4 action game developed by Coven Arts. Josh joined as character animator and worked on the main playable characters, defining locomotion, combat and interaction animations across the title's gameplay states.
SKILLS USED
Tools and techniques I used here.
Character animationHand-key animationCombatLocomotionGameplay statesAnimation principlesMayaConsole pipeline
TAKEAWAY
“Owning the main character on a smaller title means you set the rules. How a step weighs, how a swing recovers, how a body breathes. That blank canvas teaches you what you actually believe about motion.
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