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JM_

Inglorious

STUDIO

Coven Arts

YEAR

2018

ROLE

Character Animator

PLATFORMS

PS4

DURATION

Sept 2017 — Oct 2018

STATUS

● SHIPPED

006 · INGLORIOUSPS4

MY ROLE

What I did on Inglorious.

  • 01Lead character animator on a PS4 action title
  • 02Hand-key animation across multiple playable characters and gameplay states
  • 03Defined the locomotion and combat animation language of the protagonist
  • 04Worked closely with the design team on gameplay-driven iteration
  • 05First console title shipped — full ownership of the main character pipeline

CONTEXT

About the project.

PS4 action game developed by Coven Arts. Josh joined as character animator and worked on the main playable characters, defining locomotion, combat and interaction animations across the title's gameplay states.

SKILLS USED

Tools and techniques I used here.

Character animationHand-key animationCombatLocomotionGameplay statesAnimation principlesMayaConsole pipeline

TAKEAWAY

Owning the main character on a smaller title means you set the rules. How a step weighs, how a swing recovers, how a body breathes. That blank canvas teaches you what you actually believe about motion.

JOSH MUÑOZ · ON INGLORIOUS

MORE WORK

ALL PROJECTS
JM_

Eight years across AAA video games and feature film. Specialised in gameplay animation: combat, locomotion, mocap retargeting and hand-keyed character work.

Status

Available for new projects

Currently animating something I can't show you yet.

© 2026 Josh Muñoz · Madrid · ES30 FPS·EVERY FRAME IS A DECISIONv1.0 · MAY 2026 · BUILD 0001